| Iconogrial (Photo credit: Wikipedia) |
Sunday, January 19, 2014
A Perfect game is like the perfect pie, and I like pie.
Tuesday, January 14, 2014
Time is not free..
| Time Bandits (Photo credit: Wikipedia) |
Wednesday, October 6, 2010
Welcome to the Jungle
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Friday, August 27, 2010
Back to School...Let the games begin!
"We're going to make this short and sweet, parents: You probably shouldn't try to dodge a back-to-school gaming tuneup. Sure, talking about responsibilities and setting screen time limits is no fun. Kids hate rules, and parents hate having to play traffic cop. But back-to-school time means re-balancing languid, lazy summer schedules -- and if you're going to help your kids develop time management skills and a head for how to balance their own activities and schedules, this is the perfect teaching moment."
Tuesday, August 17, 2010
Everquest Smorgasboard...and there is Pie
Even if Everquests “House of Thule” sucks, just having 17 expansions is epic. Revisiting Velious and seeing the landmarks I remember including Velks Lab has me looking forward to Destiny of Velious. The crowning jewel though, the Pièce de résistance, is EQNext. Mark my words, this will be the most followed development since Brad McQuaid announced Vanguard: Saga of Heroes.
The in game screen shots are promising and the bitter sweet of EQ will migrate to EQNext. My only hope at this point would be open zones like Vanguard, continue that feel of a vast open world and shelve the days of running along the zone walls. If SOE will truly build off the original EQ concept and salt and pepper the fine points from their other games, crafting, trades, diplomacy, flying mounts, even extending Bard abilities similar to the musician trades in Star Wars Galaxies. Okay, yeah I am reaching here but this really has some fantastic possibilities. This will be the one to watch.
Please snag the following links for more info..
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Shipwrecked into another MMO.....Final
One appealing aspect that was introduced in this dungeon was the puzzle. I personally like the puzzle as long as it's done well. This puzzle was not difficult, it was...normal. Certain artifacts found in the Crypt, not in any of the 275 Sarcophacrap along the walls, but found in rooms is what allowed you to advance. Finding a way to get past the magic doorway, which was locating the items to place in the Sockets, added that little bit of mystery. This is much better than just entering the room for your final encounter.
Pillaging the Crypt made sense by busting up the Sarcophagi but I think a few would suffice. This was the part that seemed to outplay or overwhelm the reason for the adventure. It sadly dwarfed the cool puzzle and became very mundane. Speaking of Dwarf, my Cleric will be off to other adventures when time permits and hopefully as we progress, so will the puzzles and I am sure plenty of random stuff to break, smash and crush.
Trivial as it may sound, the ability to keymap movement is critical to me. A player should not be limited to how they can move their avatar. Having the left mouse button preset and unchangeable is unnecessary. The Free to Play option doesn't make me feel obligated or committed and makes it worth the space on my hard drive.
Thursday, August 12, 2010
Shipwrecked into another MMO.....part 2
Good 'ole Randall standing cross-legged and waiting for all of those newly shipwrecked adventurers to guide them on their way. This is usually where I get in trouble for not following the path that is given. I am sure that Randall had some important and very informative things to tell me, but being the overzealous noob that I am I just clicked through the dialog so I could explore the village.
Wednesday, August 11, 2010
Shipwrecked into another MMO - Part 1
Thursday, August 5, 2010
Doing my part..
Now at first, 10% didn't sound like news, more like a passing thought or observation. It was the 407 million hours per month that sounded news worthy. I wonder how much of that is me, I'll have to check into that. I would much rather interact with my entertainment instead of digesting whatever it may be spewing out, TV comes to mind. Don't get me wrong, I like my share of Movies but very soon I get bored and want to play with my food. In other words I want to be more involved, decision making, hand an eye coordination, which I find waning these days.
Creative expression on a daily basis, your own Journal of the mundane is far more beneficial than 407 million hours of the Tube.
*I saunter off singing Frank Zappa's "I am the slime from your video"
in reference to: Nielsen: Gaming Accounts For 10% Of US Internet Time | Edge Magazine (view on Google Sidewiki)
Wednesday, August 4, 2010
Full Flavored MMO
It was bumped for a job.
I have killed 20 Bugbears, completed 15 Quests for the Mayor, saved a small village from certain doom all before noon. I'm bored, guess I'll go stand around in the center of town. It's like the game developers thought there just wasn’t enough. In fact, they thought about it to the point of creating jobs.
For me it all started with a box, or crate in Everquest. I would combine certain components to make Fish Rolls. It's not good enough that I had to quest all day to buy rancid water and bread, now I have a trade, I have a job. I made......fish rolls.
If that wasn’t humiliating enough.
And what happened to my clicky crate? Now I have to slave over a hot stove and watch closely so that it doesn’t get to hot, or I fail. I remember people in EQ2 getting dead working at a forge. Too many reactions that didn’t get counteracted and you end up taking a dirt nap, that was harsh but the Forge got a "Ding".
“I am a Cleric of 50 seasons and a candle stick maker.” ..and I thinks it's cool.
It's opened up alternatives for all gamers. I've known several that spent more time harvesting and crafting than adventuring, because its what they liked to do. Of course those are the people to be friends with if you don't have a job. They have 6 character slots and each one has a trade, that person is their own store.
I know there are many debates on the need or if there is a true benefit, but in the circles I've traveled over the years craftsmen were always needed. Its just another facet of the MMO that can be enjoyed. I know myself that after a hard or long day, harvesting can be relaxing. All is good in the world. We have adventuring, crafting and harvesting. One could almost be self sufficient making their own food, armor or weapons. It seem to be a healthy balance, until someone wanted to parley,
“Parley what?”
Friday night I am going to run a Dungeon with the guys and Saturday I am going fishing, but first a little diplomacy with the Missus.
What more can a gamer want in their fantasy world.
I know...how about some personality.
In Guild Wars 2, we’re going even further to make the out-of-combat experience a role playing experience by introducing “personality” as a player character role. How you respond to other characters develops and changes your personality over time, letting you affect how the game treats you. Personality is your character’s attitude toward others; it grows and changes as you play through your personal story and as you adventure in the persistent world
Okay, now we're complete. Personality is the piece that my world was lacking. I now have character for my character. Curtis does say that there are some rewards but the adverse effect doesn’t make you an outcast. If you are honorable there will be perks, if you are a jerk you will just have to pay a little more for service or they will spit in your soup at the Inn. It's really not an issue on how big a role personality will have, but more of how will the world react to you. I do remember the feeling in my early EQ2 days on how I was approached depending on my faction. It was nice the day I was saluted entering the Freeport Militia House.
There isn’t the pot of gold or a major end game advantage, it's just another, rather cool, facet of the game to work with. I do understand the benefits of crafting, harvesting, diplomacy and I am sure personality will have its place as well. I simply see this as being another choice or option for the gamer to advance as an individual in our wonderful world.
Adventure awhile, craft awhile, harvest awhile, then negotiate a night at the tavern with the Missus and cash in on your Karma. Now that’s a day at the office, if we can get them all into one MMO.
Thursday, July 29, 2010
Pan and Games?
MTV's Multiplayer blog
"One of the things we're announcing in the next few weeks is a big deal with a big company. We're going to do games that are going to be technically and narratively very interesting. It's not a development deal. We're going to do it. We're doing them. And we're going to announce it soon enough." ...Guillermo del Toro
I will be interested to see who this “big company” is and what “technically and narratively very interesting” plays like. I like this Celebrity/Hollywood trend and the more attention given to the gaming industry means more excitement to come, and Gamers continue to move into mainstream society. Okay, it's not like gamers are second rate citizens or anything but gamer acceptance has changed over the years.
Over the last 6 years or so we have seen more of Hollywood courting the video game industry. Names like Peter Jackson, "The Lord of the Rings" trilogy, John Woo “Face Off”, George Lucas, Steven Spielberg(though Lucas and Spielberg have been active longer), and lastly Paul WS Anderson “Mortal Kombat” and the first “Resident Evil” have expanded their creative experiences. Whether its because of new opportunities or a recession (Alex Wiltshire article, good read), its really hard to speculate.
When I first heard of a celebrity playing my fav MMO it made me feel less “geeky”, of course these days it's cool to be a “geek”. Back in the day, the idea of a superstar playing video games gave me my much needed retort. “Curt Schilling plays Everquest” was my enervated mythical. These days gaming is not only a major industry but an honorable pass time along with every other form of entertainment or recreation. The collaboration announcement of Curt Schilling; former MLB pitcher, RA Salvatore; Best selling American author and Todd McFarlane; Artist and writer best known for his Spawn comic book character, was exciting, of course the rest is yet to be told.
Game designer, movie director, extraordinary talents stepping into a new medium weaving that voodoo they do so well. This creates the “that was a great movie” conversation right with “That’s an awesome game.” It kinda of brings the whole thing together, sort of like a home coming.
Games made into movies or movies made into games are not as appealing to me, as a Game industry talent making a movie or Hollywood talent making a game, but more on that another time. Right now....C'mon Brad McQuaid, makes us a movie.
Thursday, September 18, 2008
Tickets for the Big Show.
Your favorite Band is coming to town and you know its going to be a sell out. You have known this for several months and have moved your entire life to prepare. You have spent hours listening to their music and imagining yourself in the front row. At some point during this time you became a walking tribute to this band because that's all you talk about.
You follow the bands tour and know every night where they are. You read everything you can about each stop of the way. They are getting closer. The week has arrived and you find yourself driving by the place they will be playing. A few times a day as you drive by you see the signs, they are coming. You have worked yourself up to where food is an afterthought and sleep escapes you. The day has finally arrived and in one breath real life steps in and says “no”.
Okay, it's not the end of the world but it sometimes can feel like it.
I was so ready to enjoy the launch of Warhammer On-line and begin my new game life with a new guild, when it melted away. The Boss Mob called “Real Life” who we all know well, decided to give me something else to do. “Work sucks” is a branded phrase you see everywhere, T-shirts, Bumper stickers, even refrigerator magnets. “That's Life”, “Work Sucks”, hell I could probably right a wall of text about these alone.
The point? I am glad you asked.
My job is camping my corpse (72 hour's a week ).This won't last long but enough to get in the way for War's launch. There will be time to play and catch up but I was hoping to start with everyone else.
Yeah I know, “work sucks and that's life”. I'm just all dressed up with no place to go.
Sunday, September 14, 2008
Spore: Single cell organism to Digital Rights Management? (DRM)
In any event this gives me a few moments to “Peruse”.
Did 'Spore' copy protections backfire on EA? ( article by Jennifer Guevin )
What's the fuss about? Electronic Arts imposed copyright protections that limited the number of times a user can install the game to three.
Such digital rights management technology is intended to keep piracy to a minimum. But in this case, it seems to have had the opposite effect, angering would-be buyers and DRM opponents to such a degree that they are illegally downloading it en masse, apparently to make a statement as much as to get their hands on the game.
DRM is something of a conundrum- a riddle, the answer to which involves a pun or play on words, as What is black and white and read all over? In this case it seems everywhere you deal with a product and their DRM, the more it seems to get pirated.
On Saturday, TorrentFreak wrote that the game had already been downloaded more than 500,000 times on BitTorrent sites. Though it didn't appear to have broken any overall download records at the time this story was published, peer-to-peer research company Big Champagne told Forbes on Friday that the rate at which it was being downloaded was "extraordinary."
I believe in the rights of ownership especially when it comes to paying for a product, but until they come up with something that doesn't choke the consumer it's hard to swallow.
...besides, for the last couple of years every time I turn around it's "Pirate" something, Sparrow, Disney, Burning Seas, it's the cool thing now "Yar!"
Wednesday, September 10, 2008
Running down hill with baby Jesus.
Apparently this blogger Mom has taken up a crusade against the new game Spore, EA and the designer Will Wright. Spore is a "massively single-player online game" that allows a player to control the evolution of a species from its beginnings as a single cell organism to interstellar exploration. If you have not heard or read anything about Spore, then please leave your cave now and look here Spore.
I agree that everyone has the right to an opinion and especially the freedom to voice it in whatever medium they see fit. Of course I also reserve the right to grab a bag of pretzels, a cold beer and watch the fun.
Religion and personal conviction is a powerful state of heart and mind that can lead one to do great things, but without wisdom it may do more harm than good. This blogger believes that Spore teaches evolution and evolution is “Bad Mmmkay”!
The object of the game is to evolve from a “spore” into demon-like intelligent space creatures that violently take over the galaxy. I decided that Electronic Arts needs to hear from concerned people such as myself that this sort of game is not acceptable, and created this blog to find support and share information and progress with anyone who feels the same as I do.
Yes, the game allows the player to choose how the character looks. But the game guides you through the evolutionary theory.
If you create a character that functions badly, and you can not eat, or fight, or move fast. You have difficulty surviving. Thus you must through trial and error select a design that works. Which is the fundamental “survival of the fittest” theory behind evolution.
God did not create us through trial and error. He did not make millions of mistakes until deciding on the final concept. Each of his concepts were perfect on the first try.
I do believe every parent needs to take responsibility for what their child may or may not take part in. We can't remove what may “appear” to be evil, only instruct, teach and prepare. A crusade against publishers, developers and designers is not going to make these demons go away.
/puts soapbox away.
The read is an interesting point of view, (One post and 'nuff said) but the responses were the most entertaining. It did remind me of some forums that I tend to lurk around. I really liked the post about getting Jack Thompson to represent her and then the "strikethrough" after she realized 'ole Jack was the Real Slim Shady.
It makes me wonder of this is a gimmick or stunt, well played out for hits and attention.
With the advertisement “COMBAT ARMS; online FPS action, FRAG FOR FREE” attached to her blog, the Crusade falters. I feel like there are more important things a person can make a stand against, but a poor single cell organism trying to make a way, isn't one of them.
Wednesday, September 3, 2008
What are we looking for?
As one who loves the MMO universe I often ask myself what do the game gods ask themselves before creating an MMO. Getting the obvious out of the way, genre, what do they look at next? We know there are a million things that go into making a decent MMO.
I wonder at the little things that we sometimes pass over like in-game dialog, quests or story line. The hours upon hours of written text, “Hi I am Boomba and I sell pickles” or the idle chatter of NPC's as you pass by. It's hard to fathom that at 70+ levels we have read a few novels worth of written hints direction and lore.
How about the textures, lighting, shading and colors that bring an MMO to life. How many games have we played that we have stopped at some overlook and it actually took our breath away. The sunsets, the clouds, the rain, is it just fluff? Is it really needed? One would have to think that the “powers that be” would ask themselves, what are gamers wanting, what are they looking for.
I have seen concerns across the boards covering, Combat, death, questing, instancing, class balance, PVP, PVE, RVR all the way to “Does this armor make me look fat?” All of these are important but of course it depends on ones point of view.
Perplexing isn't it.
How do you serve the masses? I am glad that's not a hurdle I have to clear, its a high standard we place on the industry.
My expectations are almost impossible to meet I suppose, after a dozen MMO's I can glean from each to make the perfect game. I love the open world concept, the “wherever I can see, I can get to”. No boxed in zones except the game world itself. The ability to travel, at my discretion, and traverse mountains, plains, the oceans and stumble across that “easter egg” some developer left for me to find. This open world actually gives me the feeling I could really get lost. Time sink for some but immersive for others.
What a conundrum.
How about aesthetics or cosmetics, the eye candy that some crave from a game. You know the ones. Those robust games that need a Quadracore Gigamoose with a multimondo threaded taxibus type of PC that draws enough juice to dim the lights in your neighborhood. New game, new computer scenario because the new graphic engine is two bytes short of a hologram.
Okay, I'm guilty.
I love detailed graphics. Spin my character around to see even his nose hairs kind of detail. But at what cost, stability, gameplay? Would I play a perfect balanced game with great mechanics if my avatar was a stick figure? That would be a no, but there are others though that would run their stick figure to the level cap.
They bring us all together like some social club with the hopes of finding that niche for the masses. Success in some areas and failing in others but they try, over and over again they try. No game may be perfect but I still love the experience and am glad they keep trying.
Have I found what I am looking for?
Sing it Bono, just sing it...
“I have climbed the highest mountains
I have run through the fields Only to be with you, only to be with you
I have run I have crawled I have scaled these city walls, these city walls Only to be with you
But I still haven't found what I'm looking for”
Wednesday, August 27, 2008
Out of the corner of your eye
Peripheral Vision, which is vision that occurs outside the very center of gaze is a prime example of “Game” Forums or Sites. This is not a derogatory statement but simply an observation on my part.
There are an abundance of “Communities” that are dedicated to a game or MMO's in general, that can house the most obnoxious persona's that surf the 3 dub's (WWW).
Pick a game, pick a community and watch the “Battle of the Boards”. Not all communities harbor the insane, pro-zac smoking, retina fried, flotsam and jetsam that happens to wash up on the shore, but even those quiet “Mr Rogers Neighborhood” communities along with the “Back Alley” type serve the greater good.
The pure gold that I find in any community and I mean ANY, is the unlimited resources that the gaming industry has at their fingertips. If I was in control of a major gaming company the first thing I would do is hire, full time, to do nothing else, than to read and monitor every gaming forum as possible. Every week a full report would be submitted concerning the “State of the Gamer”.
Everywhere you look there a “State of the Game” posts and announcements. These are important and are needed. They come in several flavors, Devs explaining whats going on, where we want to be, etc, etc. Community sites reiterating to those gamers that play, but are clueless whats going on in their favorite playground. True story coming --> A player in Vanguard, never has the Chat Windows active and has played since launch did not have a clue about SOE/Sigil current events. These people need a “State of the Game” address.
11 years with MMO entertainment I have always believed the game companies were locked on to that “center gaze”, and all of a sudden, at times, something came flying at them from the corner of their eye and smacked them in the head. I would imagine hindsight was revelation to things they might have seen from the Gaming community but was lost in their straight forward gaze.
The mass of gamers that camp various Gaming sites, regardless of the Barroom or granny's house atmosphere have a role. An important calling for the present and future of all games.
Listen up gaming companies, keep your eyes on the prize and fixed on your goal, but listen to your public, we will let you know if something is going to smack you upside your head.