Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Sunday, February 9, 2014

The Discipline of Gaming

Tutorial, hint, walk though, cheat sheet, spoiler.

“Wax on wax off, the discipline of gaming Grasshopper.” Okay that was a reference from two different movies/shows but it seemed to fit. In my gaming entertainment over the years I have often found myself hitting the proverbial “brick wall”, especially if it was a puzzle based game. “Where is the damn key located to unlock this step?”

Struggling with clues or the strategy within a game can be frustrating. Not being able to advance means we play that scene or sequence over multiple times. I can see the Game character that we are playing, finally stop and stare at us through our monitor and scream “THE KEY IS OVER THERE DUMMY!”

This of course would creep me out so, as not to a ire the little person I am moving around in game I would look for, “Dun..dun..Duh!” the Spoiler. This of course would give me the answers I needed to advance to the next section of game-play, but was very anti-climatic. In my early days of gaming spoilers were hard to come by and I was actually glad. Now we have an abundant of spoilers for almost every game. It is too easy to cheat. A disciplined gamer will achieve their gaming goals without the need of “Spoilers”, and I have found that to be very rewarding.

Keisuke Miyagi
Keisuke Miyagi (Photo credit: Wikipedia)
 I am not the Mr Miyagi of gaming, not even close but I have learned a valuable lesson. Patience is the key. When we accomplish the hurdles that most games set for us, it means that we have fully savored and enjoyed what it had to offer.

I have spent literally weeks at a dead end trying to figure out what I needed to do and when I finally figured it out, I woke the whole house up with “Eureka, I have found it!” . ..okay, I never say eureka, but it was a scream of excitement. Several deep breaths later and as my heart settled back into my chest, all I could think of was “Damn, what a rush.” This game lasted longer than any game I had played. I felt like I truly experienced the game as it was meant to be instead of fast forwarding to the end.

Our entertainment purchase is wasted if we fast forward to their conclusions. It is like buying a movie to just fast forward to the good parts. That moment of entertainment becomes just that, a moment.


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Sunday, January 19, 2014

A Perfect game is like the perfect pie, and I like pie.

I have heard it called Minecraft on steroids.

EverQuest Next Landmark is SOE's  next chapter in the Everquest Franchise. EverQuest Next and EverQuest Next Landmark's game play is described as an Adventuring/crafting/harvesting/building sandbox as seen here. SOE being a major contributor to the MMO market, has once again taken the spotlight in touting “Pioneer” or “ Time for some new ideas in the genre and if someone is going to do it, it should be EverQuest.”

Ingredients are very important as with any recipe. Mom's homemade chocolate pie (which is to die for) is not only about ingredients but proportions and how the ingredients are added. Landmark's main ingredients are destructibility and a procedurally generated world. What we are uncertain of, are proportions and application.

We have a general idea though videos and interviews but without tasting it for ourselves, we don't know what is too much or what is too little. If all or most of the landscape is destructible, in a world which traveling is essential, it may be a challenge to find your way back without road signs or points of interest. “I turned left at the big tree or hill but its gone now.” We know the world heals itself but will it reset back to its original state. In a sense this does add flavor to adventuring but if there is an ever changing landscape it may be frustrating. Landmark is an ever changing world and being in pre-alpha development also means, its an ever changing world.

SOE's desire to include the masses (with a cover charge for entry)in an early alpha state is also something new. A chance for the player base to help in development, ideas and testing is exciting and even more so for SOE fans. It does seem that a new direction is wanted, warranted or needed in this genre of game play. Old EverQuest fans are hoping to re-capture their first love. New and old gamers are looking for something different than what they have been experiencing. Is this the “Holy Grail?” 
Iconogrial
Iconogrial (Photo credit: Wikipedia)






When Landmark is released and we set our eyes on EverQuest Next, will the true replay-ability without the grind finally exist? Will we actually find ourselves in a world that is truly ever changing? It will be the Holy Grail if all the ingredients and proportions are properly applied.


Following SOE and the EverQuest Franchise for over 14 years has yielded more good times than bad, and I have complete confidence in their development team. I know what a perfect chocolate pie tastes like and I like pie. I don't know how a perfect game feels like but maybe I will get a chance to find out.



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Thursday, September 23, 2010

Art's Closet Episode 3


Episode 3 Show Notes...9-22-2010

a) News game/industry

SEE Virtual Worlds and the Michael Jackson Estate have announced they are teaming up to bring a new MMO based on Michael Jackson

Read more:
http://www.techradar.com/news/gaming/michael-jackson-mmo-planet-michael-announced-718285#ixzz10C181Vaj

"a massive social gaming experience" with "collaborative in-game activities," set in "an immersive virtual space themed after iconic visuals drawn from Michael’s music, his life and the global issues that concerned him.
Somehow folks have forgotten that while Michael Jackson is a pop icon, he also has a -ahem- sordid history involving young children, which makes an free-to-play, family-friendly MMO the perfect place to folks to meet and mingle..."
  Real Game Names that might work better?  – Wild Woody, Tech-Romancer, Jammer Lammy, Spanky's Quest, Sticky Balls, Wargasm, Nutz and Milk, Irritating stick..    
   http://www.gamerevolution.com/features/worst_game_names
           
      b) Game of the week:
Final Fantasy XIV - http://na.finalfantasyxiv.com/

Improved FF? Yes, but is there anything new?

Vast world for exploring

Class of Classes - Whatever you have equipped in your hands determines what class you are at any given moment. So as long as you have a sword in your hand, you're a gladiator. Swap that for a two-handed axe, and you become a marauder. Use a wand for a while and you're a thaumaturge, and so forth. As you level with a given weapon, you unlock skills at a fairly steady interval, and the vast majority of skills can be used by any class.

Crafting - There are also no built-in recipes for players to select from -- you select your materials first, and the game will inform you what (if anything) can be made from those resources. Mini-game madness, again nothing new.
Detailed graphics This is where FFXIV shines
Controller based game, mouse is clunky
Fatigue – Experience throttle? We shall see...      
  c) PC Retro:
Leisure Suit Larry is a series of adventure games written by Al Lowe and published by Sierra from 1987 to 2009. The character, whose full name is Larry Laffer, is a balding, dorky, double entendre-speaking, leisure suit-wearing (but still somewhat lovable) "loser" in his 40s. The games follow him as he spends much of his life trying (usually unsuccessfully) to seduce attractive women.
http://sarien.net/ - we will attempt to play live on air.  



Music/Song/Artist topics of the week.

a) News from the pit

Lynyrd Skynyrd inspiration dies in north Florida-
Leonard Skinner - the basketball coach and gym teacher who inspired the name of the Southern rock band Lynyrd Skynyrd, died Monday in Florida, his daughter said. He was 77.
b) Artist/Song of the week:

(born Jeffrey Phillip Wielandt; January 14, 1967 in Bayonne, New Jersey) is an American musician and songwriter, who is best known as the former guitarist for Ozzy Osbourne and founder of the heavy metal band Black Label Society. He was the lead guitarist and vocalist in Pride & Glory, who released one self-titled album in 1994 before disbanding. As a solo artist he released Book of Shadows in 1996.

Signature Sound- Zakk Wylde is a personal favorite.

Video games



  • Wylde recorded a guitar duel for the video game Guitar Hero: World Tour. He also appears as a playable character performing the songs Stillborn and, along with Ozzy Osbourne, Crazy Train and Mr. Crowley.


  • Some of Wylde's signature guitars have been for sale to play with throughout the Guitar Hero series. These include "The Grail", "The Camo Grail", and "The Buzzsaw".


  • Wylde was featured in the first Guitar Hero with the studio version recording of Fire it Up.
c) Singing Yin and Yang:
The Ozark Mountain Daredevils are a country rock band formed in 1972 in Springfield, Missouri, USA. They are most widely known for their singles "If You Wanna Get To Heaven" in 1974 and "Jackie Blue" in 1975.
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Friday, September 10, 2010

Art's Closet:Episode 1












Show notes for Episode 1
Wednesday Sept 8th 2010



PC Love -
Game topics from the week.
 News game/industry
Duke Nukem -
















Duke Nukem Forever,” a video game synonymous with never being released, is finally being released.


The Lord of the Rings Online: Shadows of AngmarImage via Wikipedia
Open to current and former subscribers as well as recent participants in the closed beta, The Lord of the Rings Online Head Start begins 09/08/10. 
























Game of the week:

Monkey Island


Monkey Island (series)Image via Wikipedia

Monkey Island is the collective name given to a series of five graphical adventure games produced and published by LucasArts, originally known as LucasFilm Games through the development of the first game in the series. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of governor Elaine Marley. Each game's plot usually involves the mysterious Monkey Island and its impenetrable secrets.
Monkey Island Special Addition
Monkey Island LeChucks Revenge



















PC Retro









  1. Retro PC game of the week – the Birth of an Adventurer






The Atari 800XL was the first PC
Pirates Cove was the first game

The Atari 800XL was the third version of the Atari 8-bit line of computers introduced in 1983. The system contained a full 64K of memory, had all the standard VLSI chips (Antic, GTIA, Pokey, PIA) and was in a smaller and more compact design.
Scott Adams Adventure Series – Text base game
Born in Miami, Florida, Adams was the first person known to create an adventure-style game for personal computers, in 1978 on a 16KB Radio Shack TRS-80 Model I, written in the BASIC programming language. Colossal Cave was a year earlier, but on a mainframe, the PDP-10. These early text adventure games use a minimal parser, recognizing 2-word commands of the form VERB NOUN. Scott had access to an advanced 16 bit computer at home, built by Richard Adams, that gave him a jump on game programming in his leisure time.

Scott Adams's original twelve adventure games were:




  • Adventureland (computer game): Explore a fantasy landscape and collect thirteen treasures.




  • Pirate Adventure (also called Pirate's Cove): Hunt for lost pirate treasure.






  • Secret Mission (originally called Mission Impossible): Prevent terrorists from destroying a nuclear reactor.







  • Voodoo Castle: Free a count from a voodoo curse.












  • Strange Odyssey: Explore strange planets and collect treasure.






  • Mystery Fun House: Capture secret plans hidden in a fun house.






  • Pyramid of Doom: Plunder an Egyptian pyramid.







  • Ghost Town: Search a Western ghost town for treasure.






  • Savage Island parts I & II: The most challenging adventure games, you are not even aware of the adventure's goal. If you complete part one, you are given the password to play the second part.






  • The Golden Voyage: Sail the world and find the fountain of youth.






    Rock n Roll -

    Music/Song/Artist topics of the week.
    a) News from the pit






    • A man was recently captured on video at a recent MEGADETH concert (Aug 30, Long Beach Arena) driving his electric wheelchair in the middle of a rowdy pit.





    • Fuse On Demand pays tribute to legendary Ronnie James Dio
    (Black Sabbath , Heaven & Hell, Rainbow, Elf) who passed away from metastasized stomach cancer this past May 16th. Check out members of Rob Zombie, Killswitch Engage and Godsmack paying homage to the metal icon here






    • Former Dio guitarist Rowan Robertson has an unheard recording of his boss in action – but he’ll never release it from his private collection.
    b) Artist/Song of the week: this segment covers a highlighted Artist/Song

    Ronnie James Dio/Ronald James Padavona Dio died of stomach cancer on May 16, 2010
    Singing Yin and Yang: this segment covers the “not my type” of music but will listen to the song


    The song has, in the past, been modified to fit the boundaries of genres like country, folk, gospel an techno. As "God's Gonna Cut You Down", it was performed by Odetta on Odetta Sings Ballads and Blues (1956) and Johnny Cash on the posthumously released American V: A Hundred Highways (2006). As "Run On", it was recorded, among others, by Elvis Presley. A version incorporating sampled vocals by Bill Landford & The Landfordaires was included on Moby's album Play. The Blind Boys of Alabama also included the song on their Grammy-winning album "Spirit of the Century" in 2001. In 2007, Kevin Max of dc Talk covered the song as "Run on for a Long Time" with Chris Sligh.



    American V: A Hundred Highways is a posthumous album by Johnny Cash released on July 4, 2006. As the title implies, it is the fifth entry in Cash's American series.

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