Showing posts with label Free-to-play. Show all posts
Showing posts with label Free-to-play. Show all posts

Sunday, January 19, 2014

A Perfect game is like the perfect pie, and I like pie.

I have heard it called Minecraft on steroids.

EverQuest Next Landmark is SOE's  next chapter in the Everquest Franchise. EverQuest Next and EverQuest Next Landmark's game play is described as an Adventuring/crafting/harvesting/building sandbox as seen here. SOE being a major contributor to the MMO market, has once again taken the spotlight in touting “Pioneer” or “ Time for some new ideas in the genre and if someone is going to do it, it should be EverQuest.”

Ingredients are very important as with any recipe. Mom's homemade chocolate pie (which is to die for) is not only about ingredients but proportions and how the ingredients are added. Landmark's main ingredients are destructibility and a procedurally generated world. What we are uncertain of, are proportions and application.

We have a general idea though videos and interviews but without tasting it for ourselves, we don't know what is too much or what is too little. If all or most of the landscape is destructible, in a world which traveling is essential, it may be a challenge to find your way back without road signs or points of interest. “I turned left at the big tree or hill but its gone now.” We know the world heals itself but will it reset back to its original state. In a sense this does add flavor to adventuring but if there is an ever changing landscape it may be frustrating. Landmark is an ever changing world and being in pre-alpha development also means, its an ever changing world.

SOE's desire to include the masses (with a cover charge for entry)in an early alpha state is also something new. A chance for the player base to help in development, ideas and testing is exciting and even more so for SOE fans. It does seem that a new direction is wanted, warranted or needed in this genre of game play. Old EverQuest fans are hoping to re-capture their first love. New and old gamers are looking for something different than what they have been experiencing. Is this the “Holy Grail?” 
Iconogrial
Iconogrial (Photo credit: Wikipedia)






When Landmark is released and we set our eyes on EverQuest Next, will the true replay-ability without the grind finally exist? Will we actually find ourselves in a world that is truly ever changing? It will be the Holy Grail if all the ingredients and proportions are properly applied.


Following SOE and the EverQuest Franchise for over 14 years has yielded more good times than bad, and I have complete confidence in their development team. I know what a perfect chocolate pie tastes like and I like pie. I don't know how a perfect game feels like but maybe I will get a chance to find out.



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Tuesday, November 30, 2010

Art's Closet on Blade Radio aired live Nov 12th 2010


Art's Closet aired live Nov 12th 2010 on Blade Radio.

Besides the weekly segments, the rambling touched on the following...

Guild Wars Artist using a dead animal for texture.

Champions Online going Free to Play

“I call him fluffy” - In game pets

“Character Creation” - Creating the role-play you

“Multiple Massive Multiplayer Online Games” - How many is to many?

.....sorry about the lack of show notes, apparently they were digested. 



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Friday, November 19, 2010

It's all about the ride....

 
 I am a gamer. I game, that is my mission in life. To boldly go where no armor clad male has gone before....riding a Rabbit.

Game Bridger announced earlier this year it's new "free to play" game portal  Gamekraft, a global gaming platform where gamers can download and play free online games.

Priston Tale 2: The Second Enigma by YD Online, a Korean based game publisher and developer, was their flagship "Free To Play" title. This was highly anticipated by their fan base and has done very well among the critics and Blog-a-sphere.  Of course I like free so off I went.

This really isn't a review, more like an observation. The anime, soft child like features that seem to be the  recognized graphic trademark, are always expected. The acceptance of non-gender specific roles, where a certain class is only male or female. This of course is something that gamers have grown past over the years. Nobody really cares if you play a male or a female toon anymore. All of these are expected traits....but the bunny was a new one for me.

Right after character creation you have available, in your inventory, armor, weapons, health potions and a mount. Don't see many games giving you a mount within the first few seconds of entering the new world, even if it does have a fluffy tale. It was a Sick Rabbit.

I saw what was described as the "mount" icon in my inventory and it said "Sick Rabbit". Of course I never read on how to play a game, controls, the guides, until after I have died, got lost, or ride a bunny. Actually I still haven't read any of the instructions to this game yet. I know..I deserve all the hurdles I go through.

When I materialized my Mount to ride off into adventure, I had this voice in the back of my head yell "HEY ROCKY, WATCH ME PULL A RABBIT OUT OF MY HAT!" Rocky and Bullwinkle fans will appreciate that, others will wonder who the hell Rocky and Bullwinkle are.

As I squeaked and hopped around the courtyard staring between floppy ears to navigate, I just couldn't feel tough enough. I can play a female toon, but I just can't ride a rabbit. I guess after a few more years of MMO gaming it won't be what you ride, but how you ride it.
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