Showing posts with label Turbine. Show all posts
Showing posts with label Turbine. Show all posts

Tuesday, November 30, 2010

Art's Closet on Blade Radio aired live Nov 19th 2010



Art's Closet on Blade Radio aired live Nov 19th 2010

-Emily Diehl-

ArenaNet's Community and Content Manager  Emily Diehl is leaving ArenaNet to go to Undead Labs. (Undead Labs, the studio founded by a few ex-ArenaNet employees,)
She started at the studio in 2006 as a member of the systems design team.
Since I’ve worked closely with many of you on this site, I wanted to let you know that my last day at ArenaNet will be this Friday, November 19. Starting next week, I’ll be heading over to join my friends at Undead Labs, working on their unnamed zombie game.
For folks that know me, it’s no secret how much I love horror stuff. The first movie I ever remember seeing was Night of the Living Dead (when I was four), and I’ve been obsessed with horror ever since. I love Guild Wars and Guild Wars 2 with a passion, but in this case, having the privilege to work on a zombie title is fulfilling a lifelong dream of mine.


-Isaiah Cartwright “Izzy”-

Izzy is Game Designer on GW2 but was already part of the team on the first episode. Yeah, remember. He was the one who got most of the players raging about class balancing in GW.
This idea applied to GW2 translates as follow:
    Visually intense fights
    Skills able to fulfill several functions


-Hearts of the North-

Hearts of the North is the next installment of Guild Wars Beyond, an ongoing campaign that expands upon the Guild Wars storyline and lays the foundation for the upcoming Guild Wars 2.
It began yesterday! Hearts of the North, the next phase in Guild Wars Beyond, tells the story of the union of Gwen and Keiran Thackeray. You'll reunite these legendary heroes and help prepare for their wedding through a series of all-new quests and missions. You can even dress for the occasion in one of our elegant new wedding costumes!
http://www.guildwars.com/heartsofthenorth/

-ZAM-

ZAM is proud to announce the launch of our new Guild Wars 2 community site! Check it out for forums, news, information and more!


My name is Jeahr, though some older members of the Guild Wars community may also know me as JR. I've been involved with the fansite business for many years, and I'm pleased to have the opportunity to work with ZAM on opening this site. Guild Wars 2 is a game I'm incredibly excited for, and we're hoping to provide the best experience for every community member here.


-Star Trek Online News-
Enterprise Bundle in the C-Store
Buy all four Enterprise-themed extras and save 20 percent! This pack includes theFederation NX Class Starship Replica, Federation Costume Pack: Enterprise, Federation Costume Pack: Enterprise Mirror Uniforms - Circa 2160, and the Federation Costume Pack: T'Pol.

Season Three: The Genesis Info


-Turbine Point Cards-

Turbine Point Cards are prepaid cards that you can purchase at your local Target, Best Buy or GameStop retailers.  WHAT?? WAIT PAID GAME CARDS FOR FTP??

Get your cards at GameStop, Best Buy or Target today and receive FREE Turbine Points with every purchase. The $10 card gives you 120 FREE points, for a total of 750 Turbine Points. The $25 card gives you 450 FREE points, for a total of 2,000 Turbine Points. These offers are valid only while supplies last at participating GameStop, Best Buy and Target retailers, so don't wait!


-All Points Bulletin, The Second Coming.-

Earlier this year Realtime Worlds fell apart and the game “All Points Bulletin” became another Game casualty.
...and then there was light...
APB picked up by GamersFirst
“APB: Reloaded” and reloaded as Free-to-play


76 days and in the toilet...and back out.


-Virtual Real Estate-

Last year, an investor named Erik Novak broke the record for the largest single expenditure in a virtual world, paying $330,000 for a space station in Project Entropia, an online science fiction world where the economy for laser rifles and body armor ultimately comes down to U.S. dollars. But now a group of investors has set a new record, operating in the same game, paying $635,000 for Entropia mogul Jon Jacobs' "Club Neverdie." More than half of that, $335,000, came from a single investor.
The club's previous owner was earning $200,000 a year by taxing every virtual transaction that occurs within the confines of the game space. Panasjuk and the other investors hope to be able to start turning a profit with similar numbers.

-Die2Nite- Game review English-language beta of free to play zombie apocalypse survival game

« A little after midnight, a deathly silence fell all around you, as if all life had suddenly come to a halt. The night was icy cold... Then you saw them, dozens of them... hundreds even, meandering towards you... Their hands grasp you, grab you, pull and claw at you... Then they drag you with them throughout the night, to be devoured in the small hours. »

Yes...Dead, dead and eaten ...
BETA

A Real-time multiplayer browser game – It's the kind where you log in throughout the day to check your status and perform actions – Reminds me of Zynga games, Facebook games.
Originally a French game that was praised by said press.


I spent hours searching for salvage out in the desert, and when I finally came back I came back empty handed and the gate was closed.
..yep and in order to get in ..you have to frantically post on your communities forum to get in.


You get dropped into a village with a randomized name with several other players from your time zone, and the goal is to survive. Every night the village gets assaulted by zombies, and every day you head out into the desert to scavenge for items. Items them to build anything from walls to guard towers to workshops.
Your village has a wall around it and can only be entered through a main gate, which in turn can only be opened or closed from the inside. If somebody closes the gate too early, the stragglers have no choice but to leave a frenzied posts on your town’s forum to try and save themselves from becoming a late-night snack. If nobody remembers to close the gate, Your town ends up a drive thru.


You can die. The whole town can die.


This is why the size of the player base is so perfect. When there’s only 40 of you, you’re all important. For one thing, new players aren’t added after your village is created, and for another thing any dead players become more zombies. Also, in a group that small it’s easy for anybody to rise up and become leaders by giving advice and issuing orders on your town’s messageboard, and anyone trying to be a lone wolf and look after themselves (taking items from the town’s supply dump, say, or stealing) will not only make a noticeable impact, but it’s a relatively easy process to turn enough of the town against them to get them banished, or even hung.


COLONY OF NIGHTS WITHOUT END (2)

No news from our 7 courageous citizens who ventured into the World Beyond yesterday. If in doubt, pillage their house...
It should be noted that last night, some citizens report having seen EvilG opening the gates just before the attack. There are also some who say that it wasn't entirely accidental... Result: 7 deaths.
- The Crow

“What am I playing”
Priston Tale II the 2nd Enigma
Unreal Engine

April 12 2010 Game Bridger unveiled today the name of its new free-to-play games portal, GamerKraft

Guild/Clan/Squad/Fleet
a group of people joined for a common interest.
WHY?
“It's Work”

Solo was difficult then – Joining meant survival

Social benefits- “Honey I'm Home” - “Guys at the Pub” “the Hang out”

Beat the curve, Learning curve – In game help?
Leadership Appreciation Weekend

SOLO player in an MMO

“We are different, you and I”

What makes you different in your MMO?
Or, what makes you consistent...Class, Race, weapons.
Theif, hunter, sniper, rogue or that guy with the big gun


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Friday, October 8, 2010

Making money because it's free...

The Lord of the Rings Online: Shadows of AngmarImage via WikipediaLord of the Rings Online Executive Producer announced that they have doubled their revenue since changing over to "Free to Play", the technical term is "hybrid micro transactions-based business model".

Turbine has done very well with both products, Dungeons and Dragons Online and now LotRO. This is the perfect answer to all of those that wish to play several games at their own pace and not having to commit to a monthly payment. It seems to be more palatable to spend $3.00 for game content in a 60 day period or even some cool cosmetic piece of gear that all the cool Dwarfs are wearing these days.
Yes, we will spend money because that is our nature.

Now don't misunderstand, LotRO can be played without spending a dime. As you complete certain quests or Deeds your rewards are Turbine points(in game currency) and this can be used too purchase content as you level your character. In all of the MMO's I have experienced over the years there is one thing I have noticed, I have never completed all of the in game content that was available.

Keeping up with the crew, friends, family, my game junkie wife (now that was a match made over a board and dice game) we would out level the area, get bored with the scenery and want to see something new. The result was always the same, unfinished content. LotRO for free means devouring every morsel of content that the developers have provided. Your bouncy little Hobbit or brutish dwarf will have to drain each game play area dry.

A new revelation for me but known to everyone else. The content is supposed to be experienced. Every little story, event and breathless moment is to be enjoyed. Thats why they spent the time in writing it. This has created a new focus for me and my little Hobbit lady who follows me everywhere. Free or not, lets stop and smell the roses and feast on everything the games have to offer.

With the success that Turbine has had with D&D Online and LotRO I hope that other companies will follow suit. I can think of several games I would still be in if there was a "hybrid micro transactions-based business model". For now we will just enjoy our time in LotRO besides, my wifes Hobbit is so hot.
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Wednesday, August 11, 2010

Shipwrecked into another MMO - Part 1

You wake up on a beach in ragged clothes and no belongings. The beach is littered with whats left of the ship and it's cargo, and some spry individual calls you by name. You are either in the never ending re-run of Gilligan’s Island or started a new MMO.

The spry individual is Jeets Shimis and the game is Dungeons and Dragons Online: Eberron Unlimited. When DDO was launched I spent the first few weeks looking around but nothing held my attention enough to yield adequate game play. I remember that there were some interesting factors in DDO and since it's now a free to play model I thought I would “adventure” back in.

We all know Beauty is in the eye of the beholder and I try to be fair when it comes to graphics as much as possible. It's the graphics, the “eye candy”, the detail that is somewhat important to me and why not. The gaming industry, art and development, has advanced to far not to delivery highly detailed worlds and characters. 

Looking around after entering I was not disappointed. The area was crisp and detailed from the water to the trees right down to the falling snow. Snow? On a tropical island? I bet that Dragon that is flying over has something to do with it, after all it was the reason I am shipwrecked.

The opening dialogue that moves the new player into the game, scenario or story line was rather intrusive. Jeets Shimis a rogue who stands a few feet away, relentlessly calls to you. Due to the fact that I wanted to look around first before jumping right in, poor Jeets just got on my nerves. It's almost like the developers were afraid that Jeets wouldn’t get anyone’s attention, every 3 seconds Jeets was speaking to me. I am sure it wasn’t every 3 seconds but it was annoying. 

After talking to Jeets we begin riding the MMO rail. This is where you get led around to certain points and people in the game so you can perform your daring deeds of do. This is needed of course to establish the new player with the game mechanics. Tutorial/introduction on how to talk, walk, run and if you are brand new to a game like this, its your best friend.

After breaking a few boxes for coin and getting my new weapon from Motormouth Jeets he sends you to find Cellimas Villuhne, this of course is you first real adventure type quest that further teaches you the game mechanics. There really wasn’t anything new in DDO's starting area compared to others. The only improvement, as a whole, has been making these starting areas more informative.

My little Tutorial quest introduced me to swimming, pulling levers to open doors and “Search” for searching traps. I will have to admit that this added animation when searching for a trap in a room is cool. It gives everyone that “pause” as if you were actually looking for something out of place, instead of a random behind the scenes number check that amounts to a click on an icon.



Another noticeable thing for me was the armor reward. We had bested our foes in battle, thwarted the evil Sahuagin High Priestess, and Jeets walked us to our reward. “Oh Look...a Chest.” the universal iconic graphic for reward, the proverbial pirates chest. Okay the chest wasn’t the cool thing here it was the armor. I always give a nod of acceptance to any game that can give me a variance in apparel and not only that, it isn’t painted on so 2 nods.


Got my game on, looking good like a Cleric should and our next stop is Korthos Village. Hope thay have a Tavern, getting a little thirsty.