Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Sunday, February 9, 2014

The Discipline of Gaming

Tutorial, hint, walk though, cheat sheet, spoiler.

“Wax on wax off, the discipline of gaming Grasshopper.” Okay that was a reference from two different movies/shows but it seemed to fit. In my gaming entertainment over the years I have often found myself hitting the proverbial “brick wall”, especially if it was a puzzle based game. “Where is the damn key located to unlock this step?”

Struggling with clues or the strategy within a game can be frustrating. Not being able to advance means we play that scene or sequence over multiple times. I can see the Game character that we are playing, finally stop and stare at us through our monitor and scream “THE KEY IS OVER THERE DUMMY!”

This of course would creep me out so, as not to a ire the little person I am moving around in game I would look for, “Dun..dun..Duh!” the Spoiler. This of course would give me the answers I needed to advance to the next section of game-play, but was very anti-climatic. In my early days of gaming spoilers were hard to come by and I was actually glad. Now we have an abundant of spoilers for almost every game. It is too easy to cheat. A disciplined gamer will achieve their gaming goals without the need of “Spoilers”, and I have found that to be very rewarding.

Keisuke Miyagi
Keisuke Miyagi (Photo credit: Wikipedia)
 I am not the Mr Miyagi of gaming, not even close but I have learned a valuable lesson. Patience is the key. When we accomplish the hurdles that most games set for us, it means that we have fully savored and enjoyed what it had to offer.

I have spent literally weeks at a dead end trying to figure out what I needed to do and when I finally figured it out, I woke the whole house up with “Eureka, I have found it!” . ..okay, I never say eureka, but it was a scream of excitement. Several deep breaths later and as my heart settled back into my chest, all I could think of was “Damn, what a rush.” This game lasted longer than any game I had played. I felt like I truly experienced the game as it was meant to be instead of fast forwarding to the end.

Our entertainment purchase is wasted if we fast forward to their conclusions. It is like buying a movie to just fast forward to the good parts. That moment of entertainment becomes just that, a moment.


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Tuesday, January 14, 2014

Time is not free..

Trying to set time aside to for a relaxing round of whatever game you enjoy can be challenging.

The early years seemed much kinder. I remember long hours on the weekend.
Eating was a quick fix or ordered out, and unless the house was on fire, interruptions were dealt with harshly.

It didn't help, or may have contributed to the madness of gaming, that my wife loved to game as well. Six hours of sleep was all we wanted through our gaming weekends, six hours for the whole weekend. We were younger then and time seemed to be free. With (gaming) Family and friends who had the same weekend ritual, we all had a lot of fun and some great memories.

Time Bandits
Time Bandits (Photo credit: Wikipedia)
These days time isn't free. There is always something that tries to use the time you set aside for a bit of “game on”. There are many desperate attempts to slide into your fav computer chair, but usually foiled at the last minute.

Stealing is the only way. Learn to be a Time Bandit

I know I should be cleaning out the garage this Saturday but it can wait until next week. See what I did there? Yep, I just stole some time and it's relatively legal, depending on your relationship with your soul mate. It's not a bad thing having a somewhat busy lifestyle as long as your "Thief" skills are adequate.

We all need “our” time and if it comes down to being "Time Bandits" (that movie sure was a lot more funny the first time I saw it) then its a just cause. Sometimes no matter how bad you want to relax and game, there is some “time” that is more important.


I need to excuse myself, I have 2 things that are patiently waiting for my time.

  
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Friday, November 19, 2010

It's all about the ride....

 
 I am a gamer. I game, that is my mission in life. To boldly go where no armor clad male has gone before....riding a Rabbit.

Game Bridger announced earlier this year it's new "free to play" game portal  Gamekraft, a global gaming platform where gamers can download and play free online games.

Priston Tale 2: The Second Enigma by YD Online, a Korean based game publisher and developer, was their flagship "Free To Play" title. This was highly anticipated by their fan base and has done very well among the critics and Blog-a-sphere.  Of course I like free so off I went.

This really isn't a review, more like an observation. The anime, soft child like features that seem to be the  recognized graphic trademark, are always expected. The acceptance of non-gender specific roles, where a certain class is only male or female. This of course is something that gamers have grown past over the years. Nobody really cares if you play a male or a female toon anymore. All of these are expected traits....but the bunny was a new one for me.

Right after character creation you have available, in your inventory, armor, weapons, health potions and a mount. Don't see many games giving you a mount within the first few seconds of entering the new world, even if it does have a fluffy tale. It was a Sick Rabbit.

I saw what was described as the "mount" icon in my inventory and it said "Sick Rabbit". Of course I never read on how to play a game, controls, the guides, until after I have died, got lost, or ride a bunny. Actually I still haven't read any of the instructions to this game yet. I know..I deserve all the hurdles I go through.

When I materialized my Mount to ride off into adventure, I had this voice in the back of my head yell "HEY ROCKY, WATCH ME PULL A RABBIT OUT OF MY HAT!" Rocky and Bullwinkle fans will appreciate that, others will wonder who the hell Rocky and Bullwinkle are.

As I squeaked and hopped around the courtyard staring between floppy ears to navigate, I just couldn't feel tough enough. I can play a female toon, but I just can't ride a rabbit. I guess after a few more years of MMO gaming it won't be what you ride, but how you ride it.
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Thursday, November 4, 2010

Episode 8


Art's Closet Aired Wednesday Nov 3rd

Hello Closet'teers,

Along with our set topics we opened with apologies for missing last weeks podcast. Mhykol talks about the His DJ gigs, smoking ban at home and touches on Medical Marijuana.
Game topics from the week.
"....we need more Cowbell."
Rocking in Lord of the Rings Online
Compose your own music or play a cover from Coldplay....
LotRO allows you to grab an instrument and jam..in game.
...and yes they have a cowbell.
Available Instruments
Stair way to Heaven - 3 part ABC arrangement by: Durinsbane of Meneldor.
Meneldor Trio playing in LOTRO – Weedhollow

Ghostbusters - Self written ABC file performed by Cervantes and Doreketh of Meneldor.

Dust in the Wind – Not noted




Music/Song/Artist topics of the week.
Jethro Tull
Jethro Tull are a British rock group formed in 1967. Their music is characterized by the lyrics, vocals and flute work of Ian Anderson, who has led the band since its founding, and the guitar work of Martin Barre, who has been with the band since 1969.
Initially playing blues rock with an experimental flavor, they have also incorporated elements of classical music, folk music, jazz and art rock into their music.
One of the world's best-selling music artists, the band has sold more than 60 million albums worldwide in a career that has spanned five decades.
While the previous album Aqualung stretched the band's wings further from the blues of the first three albums, it was still basically mainstream rock. Band leader Ian Anderson was surprised by the critical reaction to Aqualung as a "concept album", a label he's firmly rejected to this day. 
Cover of Cover of Aqualung


In an interview on In the Studio with Redbeard (which spotlighted Thick as a Brick), Ian Anderson's response to the critics was: "If the critics want a concept album we'll give the mother of all concept albums and we'll make it so bombastic and so over the top." 
Ian Anderson has been quoted in concerts (most recently 8/14/2009, Schwetzingen Castle, Germany) as stating that Thick as a Brick was written "because everyone was saying we were a progressive rock band, so we decided to live up to the reputation and write a progressive album, but done as a parody of the genre." 
With Thick as a Brick, the band created an album deliberately integrated around one concept: a poem by an intelligent English boy (named Gerald) about the trials of growing up. Beyond this, the album was a send-up of all pretentious "concept albums". Anderson also stated in that interview that "the album was a spoof to the albums of Yes and Emerson, Lake & Palmermuch like what the movie Airplane! had been to Airport". The formula was successful, and the album reached number one on the charts in the United States.

Interesting facts

  • Black Sabbath guitarist Tony Iommi played guitar for Jethro Tull briefly in 1968 following the departure of Mick Abrahams.
  • David O'List briefly played with Jethro Tull in 1968 after the expulsion of Mick Abrahams.
  • Genesis' Phil Collins was Jethro Tull's drummer for only one gig:
 
Ian Anderson tocando la flauta en su pose típicaImage via WikipediaHis famous tendency to stand on one leg while playing the flute came about by accident. As related in the "Isle of Wight" video, he had been inclined to stand on one leg while playing the harmonica, holding the microphone stand for balance. During the long stint at the Marquee Club, a journalist described him, wrongly, as standing on one leg to play the flute. He decided to live up to the reputation, albeit with some difficulty. His early attempts are visible in The Rolling Stones Rock and Roll Circus film appearance of Jethro Tull. In later life he was surprised to learn of iconic portrayals of various flute playing divinities, particularly Krishna and Kokopelli, which show them standing on one leg.  
Ian AndersonCover of Ian Anderson
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Thursday, October 21, 2010

Episode 7


Hello Closet'teers...

Yes, it was decided that our listeners are Closet'teers. It was just invented and I blame Mike...and you can too.
Social Network Gaming was our first topic. This was taken from an article by Dan Gallagher on Market Watch.
Social Networks, The Next Big Gaming Cycle
Follow the Money, is the Game going Social?”

These investors are not looking to sink money into the next PlayStation or Xbox game; rather, they are looking for the next Zynga -- the San Francisco-based company that makes "Mafia Wars," "FarmVille" and other social-network games. Still privately held, Zynga landed $180 million in funding late last year from Digital Sky Technologies, or DST, the Russian outfit that also bought a large stake in Facebook.


Media reports said the investment gave Zynga a market valuation between $1.5 billion and $3 billion. The company reported 100 million unique monthly users in November, and reportedly has about $250 million in annual revenue.

If the money is with games on the Social Network are other games in jeopardy?

What is the draw with Social Network Games?

Is this another gaming avenue or a where gaming is going.
Facebook and Privacy Breach? We side stepped this topic due to time.

Videogame Statistics
Source: Online Education  

Research Shows Additional $2.6- $2.9 Billion Spent On Video Game Content For First-Half 2010

 
 VGChartsNetwork




Music topic of the week


  “Rock Star Screw Ups, That Went Vinyl”
According to The Beatles: The Biography, Ringo recorded 18 takes of the drum part on September 9, 1968. The very last take was the one used for the master recording, and it’s also the one in which Ringo performed one of the greatest tantrums in rock and roll, screaming out “I’ve got blisters on my fingers!” at the end of the take. You can hear Ringo’s outburst at 4:24.
.and others



10. The Beatles – “Helter Skelter” (The Beatles, 1968)
Helter Skelter” is one of The Beatles’ most frenzied songs – in fact, a case could very well be made that it has a lot in common with the prototypical heavy metal that would soon follow. One of the most fiery aspects of the tune is the intense drum performance by Ringo Starr. According to The Beatles: The Biography, Ringo recorded 18 takes of the drum part on September 9, 1968. The very last take was the one used for the master recording, and it’s also the one in which Ringo performed one of the greatest tantrums in rock and roll, screaming out “I’ve got blisters on my fingers!” at the end of the take. You can hear Ringo’s outburst at 4:24.


9. Joe Satriani – “Surfing with the Alien” (Surfing with the Alien, 1987)
Joe Satriani’s sci-fi tones and out-of-this-world phrasing aren’t just the result of inspiration and perspiration – sometimes a little bit of serendipity and a whole lot of electronic malfunction play a role, too. For the lead guitar tone on Surfing with the Alien’s title track, Satriani used a wah-wah pedal and a harmonizer. The former worked perfectly, while the latter was in its death throes. Satriani told Guitar World, “The sound that came out of the speakers blew us away so much that we recorded the melody and the solo in about a half-hour and sat back and went, ‘Whoa! This is a song, man!’” Then the harmonizer broke down and couldn’t be fixed. “We couldn’t do anything,” he said. “We lost our tone. When we finally got it working again, we weren’t able to recreate the original effect. It just sounded different. So rather than screw up a wonderful-sounding performance that may have had a couple of glitches, we decided to just leave it, because it was just swinging.”


8. Frank Zappa – “Muffin Man” (Bongo Fury, 1975)
Frank Zappa often said he saw lyrics as a necessity that he didn’t quite enjoy. In his autobiography The Real Frank Zappa Book he said he felt that if he had to write lyrics, he might as well make them something that appealed to his particular skewed worldview. Nowhere is this more evident than the monologue at the start of “Muffin Man,” where the text and the voice he reads it in so appeal to Frank’s worldview that he breaks character to laugh at himself (0:48), before saying “Let’s try that again” and giving the line another shot.


7. Megadeth – “Paranoid” (Nativity In Black, 1994)
Megadeth’s take on this Black Sabbath classic was recorded for an all-star tribute which also featured Type O Negative, Sepultura, Biohazard, White Zombie, Corrosion of Conformity, Ugly Kid Joe, Faith No More and others. Megadeth’s version of “Paranoid” was a little faster and a lot angrier than Sabbath’s 1970 original, and the anger was ratcheted up tenfold when drummer Nick Menza continued playing by himself after the song was supposed to have ended (2:23-2:30). Menza is cut off by Dave Mustaine shouting “Nick… Nick …NICK!” – and when he realizes his mistake Menza berates himself with some choice words of his own.


6. Metallica – “The Four Horsemen” (Kill ’Em All, 1983)
One of the most unique features of Metallica’s classic track “The Four Horsemen” is its distinctive simultaneous two-headed guitar solo, heard from 4:10 to 4:30. You can hear two Kirk Hammetts, one in each speaker, playing roughly similar but still quite different solos. In 1991 Hammett told Guitar World this cool effect was entirely a fluke. After recording two takes of the solo, Hammett and Co. were trying to decide which one to use. “I listened to both tracks at once, to see if one would stand out,” Hammett said. “But playing both tracks simultaneously sounded great, and we decided to keep it like that on the record. Some of the notes harmonized with each other, and I remember Cliff [Burton, bassist] going, ‘Wow, that’s stylin’ – it sounds like Tony Iommi!’”


5. Steve Vai – “Sex & Religion” (Sex & Religion, 1993)
These days Devin Townsend is known as a heavy metal auteur, solo and with Strapping Young Lad. But when he was 20, Townsend found fame as the singer in Steve Vai’s band, alongside T.M. Stevens on bass and Vai’s fellow Zappa alumni Terry Bozzio on drums. A vocal follow-up to Passion & Warfare was always going to be a bold move for Vai, but nobody was prepared for the hyperactive Townsend, who soared into gorgeous melodies before plummeting down to the lowest pits of hell with piercing screams, often in the space of a single bar. At the end of the album’s title track, Townsend really goes for it with a perfectly pitched but very intense melodic scream which lasts for a whole 18 seconds (from 4:05 to 4:23) – and he doesn’t quite make it back. Townsend passed out after the take, and Vai kept some of what he said after he came to. “Oh I hurt your brain? Oh. My fingers are numb… right now, they’re numb… can I deprive my brain of oxygen?”


4. The Police – “Roxanne” (Outlandos d’Amour, 1978)
Roxanne” is a classic for its melody, its vocal performance, its orchestration and the instrumental timbres, but it’s also unique for a different reason. The mysterious piano chord heard at 0:04 is an unusual, atonal cluster that has nothing to do with the rest of the song. So what gives? Well it turns out Sting slinked back to relax on a nearby piano but didn’t realize the lid was up, so he unwittingly played that gloriously dissonant chord with his butt. This also explains his laugh at 0:06.


3. Led Zeppelin – “Babe I’m Gonna Leave You” (Led Zeppelin, 1969)
Babe I’m Gonna Leave You” is an eerie, moody track to begin with, but if you listen very closely you’ll hear a ghostly voice at 1:43. What is it? A backwards-masked magic spell? Some kind of ghostly incantation? Nope. That’s actually the sound of Robert Plant singing along with drummer John Bonham during tracking, and there was no way to delete Plant’s singing from the drum tracks. Whether that’s his actual naked voice leaking through the drum mics, or perhaps being blasted through Bonzo’s headphones, perhaps we’ll never quite know, but it sure sounds cool, and adds yet another interesting layer to discover among Led Zep’s tapestry of orchestration.


2. Radiohead – “Creep” (Pablo Honey, 1993)
One of the most unique parts of Radiohead’s hit “Creep” was the salvo of chunky, deadened notes played by Jonny Greenwood right before the chorus at 0:58, and again at 2:00. Bandmate Ed O’Brien told Selectmagazine that Greenwood’s ear-catching decision was actually born of frustration. “That’s the sound of Jonny trying to [expletive] the song up,” O’Brien said. “He really didn’t like it the first time we played it, so he tried spoiling it. And it made the song.”


1. Van Halen – “Everybody Wants Some” (Women and Children First, 1980)
This Van Halen classic features oodles of the loose party vibe the band were known for in the early days – you can almost hear the clinking of beer bottles and the boogying of bikini babes. Almost. One thing you can most definitely hear though is the sound of David Lee Roth totally flubbing a lyric. According to his autobiography, Crazy From the Heat, the line was supposed to be something along the lines of “I’ve seen a lot of people just looking for a moonbeam.” But that’s not what came out. Instead, at 1:58, Dave sang something resembling “Ya take a moople-ah, wookie pah-a moopie.” The band decided that the vibe of the new line worked just as well, and the messed-up take was left in the song, an enduring legacy to just how hard Van Halen rocked it.



Grab the Gibson link and give them a listen..

Backmasking/Backward Masking, Rock and Roll's Secret Message”

We look at a few songs and even a couple of our own...who'da thunk it?




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Wednesday, October 20, 2010

Tune in for tonights Live Show...

If you've checked the “What's Next...” page


..yes up there somewhere is the link,


..then you already know that this weeks live show will look at Social Network Games
and the back masking that everyone enjoyed so much, all the cool bands were doing it. Everyone loves a secret.

Hope to see you tonight where we will reveal our own “backward masking” discoveries.

Airs Live 10pm CST on GNET Radio.

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Friday, October 8, 2010

Making money because it's free...

The Lord of the Rings Online: Shadows of AngmarImage via WikipediaLord of the Rings Online Executive Producer announced that they have doubled their revenue since changing over to "Free to Play", the technical term is "hybrid micro transactions-based business model".

Turbine has done very well with both products, Dungeons and Dragons Online and now LotRO. This is the perfect answer to all of those that wish to play several games at their own pace and not having to commit to a monthly payment. It seems to be more palatable to spend $3.00 for game content in a 60 day period or even some cool cosmetic piece of gear that all the cool Dwarfs are wearing these days.
Yes, we will spend money because that is our nature.

Now don't misunderstand, LotRO can be played without spending a dime. As you complete certain quests or Deeds your rewards are Turbine points(in game currency) and this can be used too purchase content as you level your character. In all of the MMO's I have experienced over the years there is one thing I have noticed, I have never completed all of the in game content that was available.

Keeping up with the crew, friends, family, my game junkie wife (now that was a match made over a board and dice game) we would out level the area, get bored with the scenery and want to see something new. The result was always the same, unfinished content. LotRO for free means devouring every morsel of content that the developers have provided. Your bouncy little Hobbit or brutish dwarf will have to drain each game play area dry.

A new revelation for me but known to everyone else. The content is supposed to be experienced. Every little story, event and breathless moment is to be enjoyed. Thats why they spent the time in writing it. This has created a new focus for me and my little Hobbit lady who follows me everywhere. Free or not, lets stop and smell the roses and feast on everything the games have to offer.

With the success that Turbine has had with D&D Online and LotRO I hope that other companies will follow suit. I can think of several games I would still be in if there was a "hybrid micro transactions-based business model". For now we will just enjoy our time in LotRO besides, my wifes Hobbit is so hot.
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Wednesday, October 6, 2010

Welcome to the Jungle

“Welcome to the Jungle” - This is Jungle. It's the first portable gaming console designed exclusively for online gaming and MMORPGs.
 

Panasonic is throwing their hat into the gaming device arena again. The last time was the 3DO which had healthy competition, carried a hefty price tag and was left sitting on the shelf  in most cases.

There are no details on specs and the only info we are getting is what we can see from the device. Micro USB, HDMI, headphone jack and maybe an aux jack.

This is a great concept that has been hit and miss for the last few years. Simple graphics, stand alone gameplay, co-op gameplay, Browser based but with extras. Videos, Camera, Web Browsing, E-mail, Music....Phone!

Panasonic's target is On-line gaming and MMORPG's. Is it just me or is it all in the wording.

On-line gaming and MMORPG are not essentially the same thing. Zynga products are on-line gaming, Lord of the Rings Online is an MMORPG, see the difference?

I'm not trying to bury this before it actually dies but I do have my doubts. Do people really want to play Age of Conan on the bus? Oh wait, is Age of Conan going to be Jungle friendly?

True mobile MMO? What is it going to need?

Great screen resolution: If not, then whats the buzz. Other handheld's already have a start. In order to hit the mainstream Kick Ass MMO crowd, I would imagine that it would need to run existing MMO's. If we are going to have to wait for specific MMOS to be developed then this Jungle is doomed.

Great Processing power: Along with kick ass video, one would need kick ass processing power. Okay, maybe kick butt processing power. Mid Range processor, Intel Core i5 perhaps. As an MMO gamer, to give this a second glance means running my present gaming addictions. This needs to be a Laptop that has been splashed with the latest shrinking potion, otherwise..I will just use my Laptop for any mobile gaming needed. Of course if its running Linux as an OS maybe the processing power isn't needed, but the 3G needed may. This is truly a Jungle.

Apple and Oranges: The big player right now is the Nintendo 3DS. This little powerhouse has been given great reviews from E3. Imagine 3D without the need for glasses. Given the competition is still Handheld Gaming, the 3DS offers more, of course the Jungle is On-line MMORPG games only, On-line MMORPG games only, On-line MMORPG games only. Thats how the features will be listed.

No life in the Jungle?

Without having the full details it's difficult to say where this will end up. There are several that have already sent flowers and expect a DOA device. A keyboard is what makes this an MMO device. Due to the fact that the trend is "Touch Screen" this was the only thing, so far that made sense. A keyboard and/or controller is not something that is "touch screenable" for this lifetime.

The ability to play my fav MMO's, on a hand held device, with the resolution that we have 
achieved in gaming, at my family reunion or dinner at the in-laws, makes me break out in a cold sweat. We would have arrived at the next evolution of mobile gaming., but as I try to picture my day to day MMO life in the Jungle, I cant see the Jungle for the trees.

Tuesday, October 5, 2010

Wednesday Night Teaser

Joe SatrianiCover of Joe SatrianiThis week.....
Satch is in the closet! We will talk about Joe Satriani and until then,  a little Satch Boogie.
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Thursday, September 30, 2010

Episode 4


Art's Closet – Episode 4

Off topic, We learn what my co-host, Mike does for a living and we get a surprise, and enlightening visit from Sahm, of the band Oliver Bean. Sahm didn't meet the challenge (need to listen to the Escape Show episode 140 to see why) and was punished Escape style. 

Check Oliver Bean out here 

Check out The Escape Show ep. 140 here

Game on -

Game topic for the week.
-=Game play over graphics, playing with blocks.=-
GOLD MINE that is MINCRAFT...
Sales of one man indie game hit, Minecraft, have now reached $350,000 in a single day
Minecraft development started on May 10, 2009, soon after Persson had quit his job as a game developer for King.com in order to concentrate on independent development.
The game was first released to the public on May 17, 2009 as an "alpha" build;
On January 12, 2010, the number of registered users reached 100,000.[17] As of September 28th 2010, it has surpassed 919,000 registered users and 265,000 purchases.
Minecraft is a game about placing blocks while running from skeletons...
Minecraft is developed by Markus Persson. It's been under development since about May 10, 2009.
I started Minecraft after playing some Infiniminer with a couple of people from TigSource.
I realized that a game that simple yet that dynamic had a lot of potential to turn into a really great game, and kept coming up with things I wanted to change and stuff I wanted to add.
I had recently quit my job as a game developer to be able to focus more on indie game dev during my free time, and I was looking for a new game to develop. I had a few ideas floating around, but most required really long development times.
These two factors led to Minecraft.”
http://www.minecraft.net/ 


Please check out the interview with Markus Persson at Indie Games...


Rock Me -

Music/Song/Artist topics of the week.
-=Top 10 Guitar Solos of All Time=-
From Gibson.com we have 10 of the top 50, but do we agree and what would we change.
Definition by any other name; Guitar solos are a melodic passage, section, or entire piece of music
When most people refer to a guitar solo it is in reference to a passage or section of music. You can find a guitar virtuoso that can do amazing things but a true solo is that moment in a song which fireworks into complimentary fulfillment.
The guitarist doesn't have to be a virtuoso to have a good solo.

10. “Bohemian Rhapsody,” Queen (Brian May)
9. “Johnny B. Goode,” Chuck Berry
7. “Layla,” Derek and the Dominos (Eric Clapton, Duane Allman)
6. “Free Bird,” Lynyrd Skynyrd (Gary Rossington, Allen Collins)
4. “Hotel California,” Eagles (Don Felder, Joe Walsh)
3. “All Along the Watchtower,” The Jimi Hendrix Experience
2. “Eruption,” Van Halen (Eddie Van Halen)
1. “Stairway to Heaven,” Led Zeppelin (Jimmy Page)
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Friday, August 27, 2010

Back to School...Let the games begin!

I read an article awhile back and was amused at that point where we are in entertainment. Back to school still carries a certain “Blech” feeling when I hear it. Now that we are at that point or past it and school has changed the summer schedules and activities, there is always that helpful advice we get on helping our “mini-me's” survive the transition. The past few weeks, day time TV has been riddled with the helpful hints from snacks to homework, too rest and recreation. It was always a struggle for everyone to balance what's needed.
"We're going to make this short and sweet, parents: You probably shouldn't try to dodge a back-to-school gaming tuneup. Sure, talking about responsibilities and setting screen time limits is no fun. Kids hate rules, and parents hate having to play traffic cop. But back-to-school time means re-balancing languid, lazy summer schedules -- and if you're going to help your kids develop time management skills and a head for how to balance their own activities and schedules, this is the perfect teaching moment."


Gaming has grown over the years and has taken its place among the “R&R” portions of our life. This is evident in several ways, but really gives notice when your local TV news mentions gaming along with other entertainment outlets, when offering the helpful hints entering the school year. For me, in the dark ages, it was a black and white TV with three channels. No real competition there, it was three channels.

I don’t have to worry about battle plans for a back to school tune up, I'm just waiting on grand kids. Those of you that do, I wish you the best, do right by your mini-me, because children are cool and deserve our best. Of course this means that Mom and Dad have to set the example and make sure they are showing restraint for the school season, it's only fair. Since I don’t have to worry about setting any examples, when asked “you played games for 6 hours?”, my retort is “I'm grown, I can do what I want”.

I remember family nights when “Alone in the Dark”, a survival horror game developed by Infogames was played.

Alone in the Dark (video game)Image via Wikipedia
"In 1925, Jeremy Hartwood, a noted artist and the owner of the Louisiana mansion Derceto, has committed suicide by hanging himself. His death appears suspicious yet seems to surprise no-one, for Derceto is widely reputed to be haunted by an evil power. The case is quickly dealt with by the police and soon forgotten by the public. The player assumes the role of either Edward Carnby – a private investigator who is sent to find a piano in the loft for an antique dealer - or Emily Hartwood, Jeremy's niece, who is also interested in finding the piano because she believes a secret drawer in it has a note in which Jeremy explains his suicide. The player, either as Carnby or Hartwood, goes to the mansion to investigate. As the player enters the house, the doors mysteriously slam shut behind him or her. Reluctantly, he or she continues up to the attic. In that room, the action begins."


With the lights off and the sound turned up, everyone would take their turn playing either character. Hours were spent working through puzzles, getting scared and generally laughing ourselves to tears. We played the game through to the end and when asked what shall we do on family night, “Lets play the Dark game dad.”, so we visited mansion Derceto on several occasions.

 Our family night wasn’t the norm, gaming was the majority vote. Through Monkey Island, Indian Jones to Willy Beamish and Quest for Glory, we were gamers before gaming was cool. So naturally, these days, getting ready for the new school year has to include game time adjustments. No more playing games with dad until 1am.

Wednesday, August 11, 2010

Shipwrecked into another MMO - Part 1

You wake up on a beach in ragged clothes and no belongings. The beach is littered with whats left of the ship and it's cargo, and some spry individual calls you by name. You are either in the never ending re-run of Gilligan’s Island or started a new MMO.

The spry individual is Jeets Shimis and the game is Dungeons and Dragons Online: Eberron Unlimited. When DDO was launched I spent the first few weeks looking around but nothing held my attention enough to yield adequate game play. I remember that there were some interesting factors in DDO and since it's now a free to play model I thought I would “adventure” back in.

We all know Beauty is in the eye of the beholder and I try to be fair when it comes to graphics as much as possible. It's the graphics, the “eye candy”, the detail that is somewhat important to me and why not. The gaming industry, art and development, has advanced to far not to delivery highly detailed worlds and characters. 

Looking around after entering I was not disappointed. The area was crisp and detailed from the water to the trees right down to the falling snow. Snow? On a tropical island? I bet that Dragon that is flying over has something to do with it, after all it was the reason I am shipwrecked.

The opening dialogue that moves the new player into the game, scenario or story line was rather intrusive. Jeets Shimis a rogue who stands a few feet away, relentlessly calls to you. Due to the fact that I wanted to look around first before jumping right in, poor Jeets just got on my nerves. It's almost like the developers were afraid that Jeets wouldn’t get anyone’s attention, every 3 seconds Jeets was speaking to me. I am sure it wasn’t every 3 seconds but it was annoying. 

After talking to Jeets we begin riding the MMO rail. This is where you get led around to certain points and people in the game so you can perform your daring deeds of do. This is needed of course to establish the new player with the game mechanics. Tutorial/introduction on how to talk, walk, run and if you are brand new to a game like this, its your best friend.

After breaking a few boxes for coin and getting my new weapon from Motormouth Jeets he sends you to find Cellimas Villuhne, this of course is you first real adventure type quest that further teaches you the game mechanics. There really wasn’t anything new in DDO's starting area compared to others. The only improvement, as a whole, has been making these starting areas more informative.

My little Tutorial quest introduced me to swimming, pulling levers to open doors and “Search” for searching traps. I will have to admit that this added animation when searching for a trap in a room is cool. It gives everyone that “pause” as if you were actually looking for something out of place, instead of a random behind the scenes number check that amounts to a click on an icon.



Another noticeable thing for me was the armor reward. We had bested our foes in battle, thwarted the evil Sahuagin High Priestess, and Jeets walked us to our reward. “Oh Look...a Chest.” the universal iconic graphic for reward, the proverbial pirates chest. Okay the chest wasn’t the cool thing here it was the armor. I always give a nod of acceptance to any game that can give me a variance in apparel and not only that, it isn’t painted on so 2 nods.


Got my game on, looking good like a Cleric should and our next stop is Korthos Village. Hope thay have a Tavern, getting a little thirsty.