Showing posts with label Everquest II. Show all posts
Showing posts with label Everquest II. Show all posts

Tuesday, August 17, 2010

Everquest Smorgasboard...and there is Pie

The inter-webs have been busy on the SOE announcements concerning Everquest and Everquest II. It's a feast, a SOE feast of goodies to sink your whatever into.  Everquests 17th expansion , Everquest 2 expansion Destiny of Velious, EQNext. All the beefy tidbits that I could grab from my fav reading spots about Fan Faire 2010, had me begging for more. It appears that some great content is coming for EQ and EQ2 Fans.

Even if Everquests “House of Thule” sucks, just having 17 expansions is epic. Revisiting Velious and seeing the landmarks I remember including Velks Lab has me looking forward to Destiny of Velious. The crowning jewel though, the Pièce de résistance,  is EQNext. Mark my words, this will be the most followed development since Brad McQuaid announced Vanguard: Saga of Heroes.

Everquest had the Love/Hate relationship, the Bitter/Sweet of Gaming. Traveling time sinks, the corpse runs, it was the elitists true and only real game. My move from EQ into EQ2 wasn’t due to boredom or because EQ was to hard and had too many time sinks. It was because the graphics in EQ2 was breath taking. As I've said before the cosmetics of a game is important to me.

The in game screen shots are promising and the bitter sweet of EQ will migrate to EQNext. My only hope at this point would be open zones like Vanguard, continue that feel of a vast open world and shelve the days of running along the zone walls. If SOE will truly build off the original EQ concept and salt and pepper the fine points from their other games, crafting, trades, diplomacy, flying mounts, even extending Bard abilities similar to the musician trades in Star Wars Galaxies. Okay, yeah I am reaching here but this really has some fantastic possibilities. This will be the one to watch.

Please snag the following links for more info..

Wednesday, August 4, 2010

Full Flavored MMO

Whatever happened to the days of grabbing your sword and shield for a good old killing spree.

It was bumped for a job.

I have killed 20 Bugbears, completed 15 Quests for the Mayor, saved a small village from certain doom all before noon. I'm bored, guess I'll go stand around in the center of town. It's like the game developers thought there just wasn’t enough. In fact, they thought about it to the point of creating jobs.

EverQuest was Verant Interactive's breakthroug...Image via Wikipedia



For me it all started with a box, or crate in Everquest. I would combine certain components to make Fish Rolls. It's not good enough that I had to quest all day to buy rancid water and bread, now I have a trade, I have a job. I made......fish rolls.

If that wasn’t humiliating enough. 
Not only did I have to craft things I could use,
I eventually had to go get the resources myself?
“You mean I need a pick, a shovel and an Axe?”



And what happened to my clicky crate? Now I have to slave over a hot stove and watch closely so that it doesn’t get to hot, or I fail. I remember people in EQ2 getting dead working at a forge. Too many reactions that didn’t get counteracted and you end up taking a dirt nap, that was harsh but the Forge got a "Ding".

The endeavor to make games bigger and better, more immersible and bring that “something new” to the masses, have really put the Mass in Massive.

“I am a Cleric of 50 seasons and a candle stick maker.” ..and I thinks it's cool.

It's opened up alternatives for all gamers. I've known several that spent more time harvesting and crafting than adventuring, because its what they liked to do. Of course those are the people to be friends with if you don't have a job. They have 6 character slots and each one has a trade, that person is their own store.

I know there are many debates on the need or if there is a true benefit, but in the circles I've traveled over the years craftsmen were always needed. Its just another facet of the MMO that can be enjoyed. I know myself that after a hard or long day, harvesting can be relaxing. All is good in the world. We have adventuring, crafting and harvesting. One could almost be self sufficient making their own food, armor or weapons. It seem to be a healthy balance, until someone wanted to parley,

“Parley what?”

Vanguard: Saga of HeroesImage via Wikipedia

When Vanguard Saga of Heroes shared their “Spheres” with the public, Diplomacy was their new, never before attempted without a safety net, show for the gaming world, one more Job for the player. I don't believe that diplomacy achieved all the goals that were set, of course there were a lot of goals for Vanguard that fell short. 



On a side note here, Vanguard was just short of perfection for what I wanted in an MMO, performance issues shortened my time there, it has so much potential.


The Diplomacy game board. The bottom half repr...Image via Wikipedia
The beginning concept of diplomacy was unique, and for me, very enjoyable. This was just another road to travel for the gamer along with everything else, crafting, harvesting and adventuring. We have the perfect world now, complete with work and recreation.



Friday night I am going to run a Dungeon with the guys and Saturday I am going fishing, but first a little diplomacy with the Missus.




What more can a gamer want in their fantasy world.
I know...how about some personality.

Guild Wars 2Image via Wikipedia




Curtis Johnson, one of the designers on Guild Wars 2,  gives us a little insight.


In Guild Wars 2, we’re going even further to make the out-of-combat experience a role playing experience by introducing “personality” as a player character role. How you respond to other characters develops and changes your personality over time, letting you affect how the game treats you. Personality is your character’s attitude toward others; it grows and changes as you play through your personal story and as you adventure in the persistent world
Read more of Curtis's Blog here

Okay, now we're complete. Personality is the piece that my world was lacking. I now have character for my character. Curtis does say that there are some rewards but the adverse effect doesn’t make you an outcast. If you are honorable there will be perks, if you are a jerk you will just have to pay a little more for service or they will spit in your soup at the Inn. It's really not an issue on how big a role personality will have, but more of how will the world react to you. I do remember the feeling in my early EQ2 days on how I was approached depending on my faction. It was nice the day I was saluted entering the Freeport Militia House.

There isn’t the pot of gold or a major end game advantage, it's just another, rather cool, facet of the game to work with. I do understand the benefits of crafting, harvesting, diplomacy and I am sure personality will have its place as well. I simply see this as being another choice or option for the gamer to advance as an individual in our wonderful world.

Adventure awhile, craft awhile, harvest awhile, then negotiate a night at the tavern with the Missus and cash in on your Karma. Now that’s a day at the office, if we can get them all into one MMO.

Wednesday, July 28, 2010

"FTP" it could have saved them all


If you haven’t heard by now then you are just not paying attention. Of course this would be true if you are an avid gamer, a follower of the “Whats New”, one who has their pulse on the industry or simply a player of Everquest II. The inter-webs were flowing with the Free to play announcement by SOE. Yes it's true...cows do fly...

Now I don’t have a real strong opinion on a FTP service. For that type of debate, rant, zerg, you would need to head over to the EQII forums for a solid serving from both camps. However I do have one small thought just from the many people I have met over the years. Through many adventures in the on line gaming world, in a pay to play MMO environment, I have seen the extremes of how people play the game.

I know there are many levels but there are only 2 ends of the spectrum. The 60 hour a week energy boosted, king of all that he surveys and the Saturday night 3 hour lifer, who is still level 26. Of course the bottom line is, regardless of how a gamer games, “is it fun”.. .this brings me to my point. This would be for all those people I've met who gave up the game, because the 3 hours a week didn’t make sense at $15.00 a month. I don’t know anything that is worth doing for $5 an hour.....and be legal.

Free to Play is a great option for those with limited time and what I have seen so far, there is enough to keep “Mr 3 hours a week” busy gaming for a long time.

I give this latest endeavor of SOE 3.5 stars, 4 stars if they would move that damn “Upgrade Pop-Up” from the center of the screen.

Friday, September 5, 2008

When your character comes to life

We grow very fond of some of our creations in MMO's. It is an odd thing that we grow so attached to an in-game avatar that it borders on the “unstable”, especially when it comes to losing them.

In times past I have added certain elements to the game itself by writing story lines on a guild forum and playing out parts of those stories in-game. I would tell a tale of woe complete with detailed descriptions of areas in the game. I would then give clues to an on going puzzle that would be played out in character.

This would be on a set day and if you could discern from the story where I would be found you would see another clue play out before you, in character. This would continue from written story too in character play and everyone seemed to enjoy the added element.

I had an opportunity some time ago with a Radio Station I was volunteering for to bring my characters back in play, but this time it was audio more than in game role playing.

Mapus and Hegwin have been with me for several years, being created over and over depending on what fantasy MMO I was enjoying at the time. Halfling twins that I have grown very fond of just because I am unstable that way, came to life once again and it sure was fun listening to the trouble they got into.



Hegwin and the Bow.mp3


Wednesday, August 27, 2008

Going back to the old?


Traveling down the path of the “What’s New” in today and tomorrow’s MMO’s reminds me of the consumer market that is constantly giving us our “New and Improved”. I fall victim with the flash of improved products like most people. Hell, after all it’s “Improved”. Whatever it was doing for me before, must be doing more for me now.

I would never think of going back to the old . Why would anyone go back to the old, when the “New and Improved” is available? The shampoo commercial comes to mind. You know the one, where they act like they are having an orgasm in the shower. Who wouldn’t want that shampoo? It’s a poor analogy using the new Orgasmic Shampoo versus the old and dull but in our gaming history we always look for the new things that will shake our tree.

10 years of losing our selves in the latest and greatest, is there any time to reflect? Look back at what made those early games hold our attention? Can we go back even for nostalgic reasons to taste that early magic that made us a core MMO player?

I fired up EQ1 and actually re-subscribed, in an attempt to see if the old would still be palatable for my gaming tastes. Upon arriving at the character creation screen I was met by the “Family”, the old characters and names that have traveled with me for several years. I wasn’t sure if it was the nostalgic moment that helped me overlook the old style graphics or that graphics just don’t mean that much to me anymore. Cycling through my guys, still fully equipped in all their grandeur, it didn’t take long to be flooded with great memories of days gone by.

In those days it wasn’t too hard to be in game 5 hours through the week and 30 hours on the weekends. Damn, how things change. I entered the game with my main character mostly to see if everything was as I left it. After a 4 year absence I didn’t expect too much but was pleasingly surprised that everything was in place. A quick tour in the Planes of Knowledge revealed that this was still a live and busy community.

When my tour of PoK was over I wanted to find something to kill. I logged onto my level 37 Barbarian Warrior, who was conveniently parked in the Overthere and preceded to find something to beat up. With the Zone to Sky Fire Mountains at my back I was ready to rumble. A clean bow shot to the closest un-expecting Sarnak and the fight was on. The bad thing about coming back after 4 years is that you are used to how some of the “New and Improved” games are more forgiving. I had no fear that a Blue-conned MOB was a semi-safe first kill.

As I watched my enemies life line, as well as my own, race dot for dot. I realized that this damn thing just might kick my ass. Where in the hell was my list of abilities, my superb fighting skills that I have trained for all of these 37 levels? Auto combat, bash and kick, is this all I got? Of course this is what I pictured the Sarnak telling me, “That all you got”? In what seemed like hours I finally finished off my quarry with about 5% life to spare.

I was basking in my victory along with reminding myself this wasn’t the “New and Improved”, it was the “Old” game. I remembered what death meant in this game along with all of the challenges a player would face. It was at this time, my moment of reflection, when this damn Cockatrice decided he wanted some. Well I didn’t so I ran. (Noob after thought, I ran the wrong way. The Damn zone was at my back, figures don't it.) One dose of Blood of the Wolf and off I went. After covering sufficient ground, keeping yardage between me and this pissed off chicken was best I thought. I stopped, turned to take a look just to find this damn chicken still hot on my ass. Damn, if this bird catches me I’ll have to make a freaking corpse run.

The shortest distance between two points is a straight line. Shortest is not always the wisest. Heading for that good ‘ole Book on a pedestal, the one that would port me to safety, I never looked back one time. I knew that I had not only that damn chicken on my ass but I was sure he had company. I pictured a train of ugly behind me anywhere from the Chicken brotherhood all the way to those damn Dragoon’s and a few stray cats. Book tag, I know you have seen them off in a distance running for their very lives with the whole zone in pursuit. Tag the Book and “poof”, you make it. Well I made the tag and was safe.

Yeah this wasn’t the “New and Improved” but once again it got my attention. The graphics aren’t next generation and the level is a grind but I did remember just how fun this game was. I don’t think I’ll ever go back to my old shampoo but I do think I will hang around Old EQ for awhile, it just feels right for now.